Thank you for a marvelous MJT2015!

We were really happy with the turnout and run for this last jam, which focused on physical card and board games. What follows is a postmortem of the jam experience from our side. The games for this jam can be found at If you want to see previous posts about this jam, go to the Previous Jams menu at the top of the site, or follow this link.

The theme for the jam was Time Travel Frenemies, exemplified by these slides-made-into-a-gif:

We kept presentations short and sweet, and imparted some quick advice on working with materials. We reposted our paper prototyping link and added more content with some prototyping advice, which included thoughts on playtesting, mechanics and ideas along with a documentation tip.

Apart from that, we had a super healthy supply of materials and even a black&white laserjet printer on hand which installed it’s own drivers via USB!

A lot of the things we learnt from previous jams applied quite nicely to this jam, so we kept to the format that works. We even kept the exhibit-style game show and attempted to extend the time it lasted by an hour, attempting to accommodate the eventual card and board games. In hindsight, and as we encouraged, it was best to playtest these games before the game show, leaving that extra hour to be a bit too long. Next time we host a card/board game jam like this, we’ll keep the show to an hour, and let those who want to keep playing afterwards the chance to (as much as they are willing). This would of course mean we would book the room for an extra hour, but officially end an hour earlier.

We did personalized award certificates this jam just like we did during the GGJ2015. They were oddly appropriate and an appreciated sight for participants. It’s quite cool to have something that states you were part of the jam in any case. 🙂

We got some action shots too! One of the coolest feelings we personally had that impacted us most was the atmosphere of the jam. It’s quite a different feeling when creating physical games.

The following shows the teams and their entries to the Card/Board Game Jam 2015:

1. Paradoxonauts Frej R. Rasmus Ö. Sofia P. Anders D.
2. Time Trackers Alrik H. David R. Linnea M.
3. Fria sinnet Björn O. Rauli S. Martin W. Per D.
4. There’s not enough rum Jaffar S. Samanta M. Torsten H.
5. temporal legue Eric L. David A. Gustaf A. Peter G. Henrik D.
6. Lost in Time Marie B. Dennis J. Luka L.

We would also like to send a shout out to Malmö University for letting us have the jam at their workshop, and for generally being great in supporting our plans for the event. Special thanks also go to Johannes Nilsson for helping us in the workshop and giving us an introduction to 3D printing.

If you are interested in future game jams we are hosting or other related workshops from MalmöJamsToo, you may choose to subscribe to us by contacting our email with the subject “subscribe” (we promise to only inform you of events/workshops only!). Below is a fancypants infographic about how our event went.

The MJT2015 Card/Board Game Jam is underway!

If you want to see previous posts about this jam, go to the Previous Jams menu at the top of the site, or follow this link.

Again, you can have a look at the paper prototyping post to see what you could expect when creating a paper/cardboard prototype. And we also posted generally good advice on creating your card/board game prototype in another post.

The Facebook event (and e-mail) are places you can reach Jeff, Samanta or Torsten. We will otherwise definitely be at the jam according to the schedule.

It’s never too late to register for the jam. You will have to still use the registration form and then find one of the game jam coordinators to help check you in.

Anyways. The game jam teams are as follows:

1. team Winner! 2. Broken Games 3. Fria sinnet
Frej R. Alrik H. Björn O.
Rasmus Ö. David R. Rauli S.
Sofia P. Linnea M. Martin W.
Anders D. Per D.
4. Team Malmö Jams Too 5. team Wager 6. Back to the food
Jaffar S. Eric L. Marie B.
Samanta M. David A. Dennis J.
Torsten H. Gustaf A. Luka L.
Peter G.
Henrik D.

Some helpful things to know

If anyone was wondering how to use, here’s a quick way to see roll distribution. Let’s say you have 3 dice which have 6 sides, and 2 dice which have 20 sides. And you want to see what the roll distribution is if you roll them together. You would write “output 3d6 + 2d20”. Notice here the first number means how many dice, the d just stands for dice, and the last number is how many sides the dice has. So 5 dice with 24 sides will be written as 5d24.

The printer installs any needed drivers once you hook it up to a laptop. It’s pretty neat!

Speaking of the printer! You may use this handy card sheet to divide an A4 into small cards.
You may also follow these instructions in creating an origami box (they all create the same type of box).

If you need help with creating a test project on, ask one of us (Jaffar, Samanta, Torsten)! We’ll gladly help set it up for you. 😀

We recommend uploading the following up to your game page:
– A rules/instructions sheet (+diagrams). See our prototyping advice post for help with that.
– Any assembly instructions and templates as needed.
– Action shots of the game being played (photos).
– Cover image for your game project. You usually upload this last but it seriously helps. 🙂
– A gameplay video explaining how the game is played. This is optional but also seriously helps.

As with all game jams, remember to embrace constraints and to focus on core game mechanics.

NOV20—22, Malmö Jams Too presents the Card/Board Game Jam

It’s about time! We’re excited to host another game jam, this time revolving around the creation of physical games. As usual, we will reveal the theme right before the jam. We’ll also update concerning what materials you will need for the jam.

What are physical games? We mean traditional games and games that involve materials like cards, boards, dice and tokens. We do allow digital games but they must remain screenless*. 🙂

You can have a looksie at the paper prototyping post to see what you could expect when creating a paper/cardboard prototype. We’ll bring some of the tools/materials, and will give you details on what you will need to be comfortable in good time before the jam happens.

Spots will be limited, but not too limited! We will announce updates here and via the Facebook event (and by e-mail to a few of you). Be sure to register using the registration form to guarantee a spot.

*Anything that involves screens that generate computer graphics will not count towards this jam unfortunately. Simple electronic dice and timers/counters will not either.