Thanks for a fantastic GGJ15!

We have gotten a lot bigger since last year, and still had a great time! What follows is a postmortem of the jam experience from our side. The games for this year can be found at http://globalgamejam.org/2015/jam-sites/malmö-university/games (you can also see 2014 entries by changing the year in the link).

Since last year, we planned to start a month earlier in planning. But apparently planning in November really was not as optimal as we thought (partially because there’s quite a few birthdays to celebrate that month). It’s not easy to plan an event when cake is on the line. So if we will organize next year’s event, we will start planning October, which coincidentally is when sites can begin registering on the GGJ website. This allows us to plan for workshops and perhaps even get sponsors leading up to the event.

One thing we did release before the event was a Paper Prototyping post which hopefully inspired some of you to check out what it means to rapidly prototype on paper, and a printable PDF checklist which we hope was somewhat helpful. We did not really get feedback on these things, but these still make great resources for future use.

Since we didn’t have a speaker this year, we decided to hold the presentation before the keynote. It got a lot of practical stuff out of the way too, and we included tips for first timers as well (thanks to Sabrina from pigda/Pittsburgh for the presentation which helped fuel that). It’s also our first time declaring that no one leaves the room until everyone has a group. I think that went over well and things worked out in the end.

Instead of presentations at the end we did a game show this year, an exhibit-style show which allowed you guys to play the games you made. We totally prefer this over presentations. From our experience presentations are very tiresome at the end of an event and a mostly sleepless weekend. The time it takes to present is multiplied by the amount of games, and that makes even us grumble. Plus you get to show off what you spent 48 hours making, that’s seriously a fantastic feeling.

Instead of making the event too much about competition, we opted to give everyone a personalized certificate with their own award. We did not expect that it would be so stressful to write in the award titles in such a short time, but luckily we gave out certificates to every team with a game but a certain team of three, who left early unfortunately. There’s an infographic below which shows which award each team got. We had fun making up award names on the spot. One other thing we did was hand out roles at check-in, which we hoped would speed up the group forming process after the theme reveal.

For organizing most of the event we used a lot of Google Drive stuff. From presentations, to registration forms, to keeping track of registrations, e-mails, to-dos, even a timeline of what kind of responses we were giving out and how! It was really ideal. So we’ll keep using that in future. We sent out a total of 5-7 e-mails this event/user, which was totally under the expected limit of 10-15 (we’re happy about that).

We also noted that you were comfortable in your rooms and really got into the spirit of jamming. We should probably have taken way more photos of you getting into your element, but we at least got some sweet action shots!

Anyways, you may see how the Hello video for 2016 looks here http://malmojamstoo.com/files/MalmoSweden_GGJHello2016.mp4, which is a happy first for us.

If you are interested in future game jams we are hosting or other related workshops from MalmöJamsToo, you may choose to subscribe to us by contacting our e-mail with the subject “subscribe” (we promise to only inform you of events/workshops only!). Below is a fancypants infographic about how our GGJ2015 event went.

We’re underway with the GGJ2015!

GGJ_GeneralLogo

Registration is now closed, although students of Malmö University may request to join the registration list manually by contacting the organizers.
The theme and keynote are no longer secret as well.

Schedule for tomorrow, Sunday Jan 25th, 2015:
15.00: Deadline for handing in the games
15.00—16.00: Clean up and vacate the rooms
16.00—16.15: Preparations for showing games
16.15: Game show!

Forty-six participants in fourteen groups stand as follows:

SKOGZTROLLZ
Sara Cecilia
Alisa Nylund

alabarda Spaziale
Alex Camilleri
Michelle Westerlaken

Kristoffer Franzon
Johannes Larsson
Tom Leonardsson
Emil Jönsson

Dr. Maxman Zanzibar’s Floating Circus is
Jonathan Hansson

Team THUNDER HORSE
Tor Hellström

Manne Westermark
Ksenya Bellman
James Newnorth

the 7 deadly Sauwces of d00m
Julia Håkansson
Ayla Markkula
Carl William Shearer
Oskar Lundkvist
David Axby
Magnus Falk
Gustaf Löfkvist

Jaffar Salih
Samanta Miszkiel
Job van der Zwan
Erik Nilsson
Torsten Hansson

Joakim Levin
Tim Lindstam
Sebastian Lind
Simon Bothén

Emilia Lindholm
Hussein Taher
Jeremy Tuloup
Dharam Kapila

The Islanders
Jakob Håkonsson
Anders Dahl
Maxime Barnier

jägersitz
Anton Nyman
Isak Lund Lilja

Viktoria Papp
Emil Andersson
Björn Söderqvist
Isen Beqiri

Ferrets
Ronny Nilsson
Emil Typlt-Tufvesson
Magnus Nilsson
Martin Malmsten

Malmö Jams Too with the Global Game Jam 2015

GGJ_GeneralLogo

Hey! You probably want to be part of the Global Game Jam 2015 and found yourself here to join the one at Malmö University. Here’s how you get registered and set:

  1. First you would read the Rules and Guidelines we set out.
  2. Then create a profile on globalgamejam.org‘s website if you do not already have one (if you are not sure don’t worry, we’ve linked it in the Registration).
  3. Next, you would fill out the Registration form.
  4. We’ll add you to a mailing list which will only be active during the GGJ 2015 event, and you’ll receive a positive confirmation e-mail that you have successfully registered (This may take a few days).

Registrations close up until Wednesday, 21st of January. This is a preliminary date right now but we definitely would not be accepting registrations later than that.