Thank you for a super GGJ17!

There was a lot of satisfying moments throughout this event, and here is a breakdown of how most of it went. As usual we build upon previous years’ experiences and make the most out of it all. The games for this jam can be found at http://globalgamejam.org/2017/jam-sites/malmojamstoo-minc/games. This postmortem will detail some of the things we saw and learned from as organizers.

We experienced a lot more interest and had a lot more participating this year since last year. We almost doubled our repeat jammers which is really, really cool. But this is also partly due to the continually generated interest of the game development community and the events that are growing in increasing popularity. One such event was the Game Startup Academy, a meetup group that focused on starting up a game companies. And it also took place at the jam site at MINC!

We should say here that it was a pleasure sorting things out for the event with MINC. It was very easy to gain permissions, access and know some of the responsibilities for the locale and it worked out supremely well. We were very surprised at how friction-less it all was. We also had a long checklist that got resolved very quickly and eased a lot of our locale concerns. The only problems we had were with the alarms. But they did subside and the situation never got too dire with them, so it went alright. There was a good amount of collective space, and we encouraged groups that used the meeting rooms to leave their doors open during the jam so other’s can feel welcome to chat and network with them.

Our presentation slides which include upload instructions

A quick show of hands during the keynote presentation showed that about half of the participants have come to their first game jam experience. This makes a good indication on bigger events of this kind in future with possibilities to hold workshops that build skills and contacts.

We started mid-November this year, a whole month earlier than last year. Preparations fell back into the old schedule in the last weeks of December, but we can definitely say that we were less stressed on planning and preparations this year.

As Jaffar no longer works at the university it became more difficult to have the jam site there. Making sure we have access cards to non-students, enough internet, power and most of all permission took a lot of time going back-and-forth between emails and people. And some of those issues were alleviated by the fact that Jaffar worked as part of the Malmö University staff. It was also convenient to have him as staff as security guards would visit the jam and would only be understanding if one was on-site and responsible.

We opened registrations 27th of November and had signups the day after. I believe this shows that opening registrations this early was a good initiative. We even had over 100 total registrations for the event, a large increase since last time.

Like last year we used the MalmoJamsToo Facebook for the initial invites, and created the Facebook event as MJT. We had made a new poster that was put up in the university and even in MINC. We offered posters to potential sponsors as well.

our sponsors for the event

Sponsors was a new thing this year for us. As we were at an incubator, it would have been a missed chance to not have in-house sponsors. This included Caliente, Wünderchef and Game City. Food and drink sponsors are so great. We were very grateful for both Caliente and Wünderchef for being part of the jam, and for Tarsier Studios for their contribution. It really does make a difference to have food and drink, especially after the keynote presentation. In future we will try to start talks with sponsors earlier and see about making eating and drinking more convenient for jammers.

Other sponsors that were supporting us include Tobii who gave us an eye tracking device and Massive Entertainment who gave us 6 copies of their latest title The Division. We had a jammer or two try the eye tracking and we will see if we can incorporate it into future jams in some way. We were a bit unprepared for using it specifically this jam to be fair. On the other hand we did have some jam relief and held an hour-long local multiplayer game where winners could get a copy of The Division. We got offered to play (and playtest) Jonathan’s game PUSHGO since he was jamming with us and was working on a local multiplayer game. It was definitely a great choice.

 

The theme for this Global Game Jam was WAVES (there was also some video content). You can watch the keynote as well if you replay that video. The diversifiers were quite interesting this year as well. GGJ now takes a few weeks and allows people to suggest them via a form, which is smart. It allows for a lot of choices and variety.

The exhibit-style game show stayed this year as well, as well as the beloved certificates. We redesigned some of it’s flair, and chose a cheaper-but-still-sturdy paper to print on. Still kept it to A4 as it still doesn’t need to be cut, and this time we made sure to peek at everyone’s games a few hours before the game show so we don’t stress out during the game show when filling the certificates out. Some new things we tried this year were the appearance of printed role cards and printed tickets. The role cards may be phased out in future though, and we think it’s probably better to incorporate group forming before the jam, seeing that a lot of the group forming seems to take place before the event. Those that want to spontaneously form groups can of course, but most likely do not need role cards from us to do so. Printed tickets will definitely be used again though. At the start of the jam we had a slow start before getting to the check-ins and found that we had a large crowd waiting for us at the door. We had two laptops checking people in and the tickets were confirmations for letting them in. A few people came later and simply didn’t get tickets. We will have to think a bit on how to make latecomers a less messy situation. We already have some ideas for next year on improving this experience though.

We only had one group who finished a tabletop game (there was another who finished half a one but didn’t submit). It was a bit tight on preparing materials to encourage tabletop jamming though we did give some advice to the group that did work on it. It does seem like a tough sell as digital games are a lot more accessible and ‘cleaner’ to make without the jam specifically catering to tabletop. As said before though, making tabletop games does not require any technologies and allows participants to focus on game mechanics, experience and interaction. We do want to plan for a tabletop game jam later this year, so we will see.

This year we dropped streaming Twitch as we weren’t exactly sure how to get equipment for it and spending time to work with it, as we do not have a stream crew this time. I suppose next year’s GGJ will demand that we get some volunteers on-board and to consider how to work all that out with them early. In some ways it was nice to not stream, as we probably need to work on planning the actual stream program to have worthwhile content. There will always be idle times of course, but it would be good to have done some planning that make the streaming experience more lively. We noted similar comments on the last post-mortem actually.

Slack-wise, we got a lot more jammers signed on so that they can see our announcements. We had an integration that we thought would have been nice to use but since jammers are still kind of new to the use of Slack we simply did not even mention it. We couldn’t get more people on Slack this year, but we made sure that at least one person in a group was able to be informed if anything were to come up.

All-in-all this was a super good run. It really does get better every year, and we look forward to the next one every time!

Groups and awards were as follows:
(no name) were awarded “a doomed endeavor” for mountain doom stormEllen J., Sante L., Jon M., Tom L., Johannes L.
(no name) were awarded “fisherman’s friend” for Wave Boat DashJacob K., Lukas J., Emil K.
Alex Camilleri was awarded “an extinction roadtrip” for Anthropocene
8-Bit was awarded “emotional” for SkyskärFredrik P., Henrik P., Alrik H., Bernhard J., Jakob H., Emilia L., Fredrik H., Beatrix M.
ANGEL HAIR was awarded “sinful af” for Fire of LustJoakim L., Anton S., Marcus L.
Blue Chair was awarded “most balanced” for Wave ohoyAjmal A., Mattias W., Hussein T., Jeremy T., Gustav B., Márk M., Gustav J.
Death to Bear was awarded “mindful” – Anders S., Jonathan H.
Emki was awarded “one with the wave” for SandpiperEmil A., Viki P.
GROUP WAVES was awarded with “apeshit” for Monkey BeatsPer M., Victor O., Emil H., Niklas H., Fredrik S., Olof S.
Kilgore Trout Society was awarded “microwave-ready” for Microwave AlchemistHenrik J., Nikolaos T., Niklas S., Emil B., Johan A.
Kriss La Cross was awarded “a duel of fates” for Splash N smashKristoffer F.
Midnight Hub was awarded “most buggiest” for Disco AstronautsErik N., Johan B., Anton S.
Phyosoft Studio was awarded “with a chance of life” for The Cloud of LifeAnders D.
Rymdkraftverk was awarded “the secret drumpf” – Simon L., Robert B., Axel U., Lorentz L., Björn I.
Serenity Now was awarded with “very grabby” for Hooking in spaceRonny T., Emil T., Magnus N.
Soft Sinus was awarded with “a handful” for Ebb&FlodSebastian L., Karl N.
Team Awesomesauce was awarded with “frustratingly calm” for KoiJulia H., Oskar L., Ayla M., Carl S.
Team MJT was awarded with “too crowded” for We Animals Very ElusiveSamanta M., Torsten H., Jaffar S., Job Z.
Team Westboro Baptist Church was awarded with “Best of both sports” for Sumo Soccer CupJames N., Benjamin P., Emal G.
The Party of Six was awarded with “tectonic shepherd” for Shockwave Shepherds!Andreas H., Tristan L., Vykintas K., Daniel D., Richard M., Eric T.
Tommy Soft was awarded with “worse than waterboarding” for Trump: Road to the White HouseTim L., Simon B., Patrik N., Adam A.
Yoyodyne Team was awarded with “a raindance” for Billy the DropGabriel J., Raya D., Nicole C., Petter E.

 

And as usual, we have a fancypants infographic below about how our event went.

 

Global Game Jam 2017, January 20—22 #mjt1701

Registration

It’s that time again and we’re excited for the Global Game Jam 2017 too! We will be having it at MINC. Click below and follow the instructions to get registered and set at our game jam site:

  1. Registrations close up a day before the jam. Please register as soon as you are able so we can help accommodate for you!
  2. We’ll add you to a mailing list which will only e-mail you about future events/workshops we have. It’s also super easy to opt-out, and we keep your details private.
  3. We will be using Slack to communicate with everyone during the event, but you may also Like and follow our Facebook Community page.
  4. Please add yourself as a jammer on the MalmoJamsToo at MINC game jam site.

our sponsors for the event

 

Food

  • The Central Station in Malmö has some eateries if you want something quick. You’ll find a Coop Nära there.
  • There are a few places to eat nearby, and a 7-Eleven on the way to Central Station.
  • During the jam you’ll all have access to the microwave ovens.
Opening—Closing times
Coop Nära 07:00—23:00 every day.

Logistics

Internet Access
We will help provide access to internet. The details will be provided at the Jam.

Building Access
We will provide more information about this as soon as we can update a more detailed description. But, in general, you should not need to worry about getting inside and the Jam will only take place on the first floor. More details on that at the Jam.

Sleeping
While sleeping at the game jam site is not technically allowed, as we don’t really have a space for it, taking a nap during the game jam should not be a problem.

Social media

For those who want to use a hashtag that’s tied to our locale, please use #mjt1701 #malmojamstoo

 

 

Thank you for an amazing GGJ16!

IMG_20160131_164948

It was that time of year again, and MalmoJamsToo stepped it up a bit this Global Game Jam. We were very excited to have more participants and more fun this time around. The event itself has grown, and we also noticed quite a few things ourselves, which this post-mortem will touch upon.

We had a significant increase in number this year, and is in no small part thanks to the growing community and events surrounding game development here in Malmö. These range from super friendly game developer meetups to events specifically geared towards encouraging others to check out what’s happening in the game industry. On top of that, we have made good on our efforts to let people know about the event in very good time. We started December 14th, and opened up registrations from the 19th, which gives an extra two weeks and is before the holidays starting. This meant people were able to plan and prepare for it and was less of a spontaneous invite. In any case, we saw an increase of participants to 73, which is almost twice as much as our 45 from last year.

After our recent decision of bringing our three and a half year local sketch jams and the game jams together forming MJT, we took to creating a Facebook event hosted by our transformed Community page. This made up most of our outreach, with the addition of printing out a poster advertising the event which is also something new for us with GGJ. In the past we relied on word of mouth and some really good networking to tap into potential participants. Using the Facebook event made it much clearer and easier to see how people were reacting after we sent out the initial invites through email and how fast we got interest and following.

So the games that were uploaded can be found at the GGJ jam site. If you want to see previous posts about this jam, go to the Previous Jams menu at the top of the site, or follow this link.

The theme for the jam was RITUAL, and there were additional diversifiers that participants could take on.

IMG_20160130_010215

We recycled a bit of our presentations but still kept it fresh. I think for next year we should plan to simplify the upload process as the official GGJ16 one was a mouthful and needs a lot of clarification. There were two keynotes, and they offered good, solid advice.

As per usual, we kept to the same format as the previous years. The exhibit-style game show is still the preferred type of presentations and we kept the evening hangout times from 19—22:00. We have learned from the last game jam that the game show should be kept to an hour. A lot of this stems from participants lingering with nothing to do if they have exhausted their game viewing and networking. Our custom certificates made a return, and this time they were printed on thicker paper and left as A4 instead of A5. This both upped the quality of last year’s certificates, and made for less work as they only needed to be filled in and did not need to be cut.

We had two potential groups who were doing table top games this year. We attempted to follow up from our Card/Board Game Jam a little with some materials for prototyping, though we should work on making it clear that we want to support that. We also had some last minute logistic problems so for next time we will squeeze in time to sort and encourage more groups to try table top prototyping. One of the nicest things with card and boardgames is that participants can focus and work on the game mechanics since there are no technological barriers (some technical knowledge would go a long way though).

Something we brought on-board this year was Twitch streaming, which was exciting and totally new for us. We assembled a Twitch crew who took care of the live stream and gave them free hands in documenting the game jam in other ways, suggesting interviews and the hello video. We will probably explore how to make for a better experience for next year, but we really appreciated the work Anton, Benjamin, Freyja, Rasmus and Victoria put in! Delegating work specifically to a dedicated media team was a good idea. I think with some more careful instruction we can make the Twitch channel a lot more alive and that will definitely up the quality of the delivery as well.

The Twitch stats were as follows (copied from Jo Summers on Slack)

Global Game Jam Channel:
37,300 uniques, 6,900 from front page promotion
102,340 views, 27,860 from front page promotion
1,283,300 minutes watched

Global Game Jam category
74,100 uniques
251,440 views
2,149,700 minutes watched
187 unique streamers to the category

Pretty interesting statistics to look at. We were able to get a stream that lasted for most of the jam, and included time for interviews. A side effect from streaming that we liked was that the cameras pointing toward the event added an extra layer of security. Another side effect was the experience of seeing the building shut down on us. For a brief moment of the jam, on the first night no less, we experienced a game jam in the dark. We did make light of the situation (wink) the best we can, and soon enough we got our lights back on for the rest of the jam.

MJTinthedark_1454103835

We had 21 groups this year and we also attempted to use Slack for sending out communications. I think for a first time this was super successful. It encouraged more fluid chat from our side at the very least, though we should probably work on getting more fluid chat in general for future events. Out of the 73 that stayed, 54 (73.97%) were on Slack. We also made sure that at least one group member from each group had joined Slack so they can relay information to others as necessary.

Since we moved location to the Niagara building, we have good jam space that is adequately heated and lit. This meant we shifted to a more collective jam space which is something new and fresh from previous years. At first, the sofas that were being used quartered off participants, but it was encouraged to change their configuration from a box to a v-shape instead. This was a very nice and noticeable change as others were welcome to see everyone as much as each group could see themselves as part of a bigger event.

The groups were as follows:

1. Mynn Alrik H. David R. Emilia L. Fredrik H. Henrik P. Sofia P.
2. Radical Remorse Alexander B. Andreas K. Beatrix M. Daniel B. Hugo T. Joakim L.
3. Aztortion André L. Angelo L. Björn I. Daniel L. Josef N.
4. Journey To Viking Nirvana Axel B. Felix L. Jesper A. Manne W. Mattias A.
5. Kawaii Kingdom Carl S. Jonas K. Julia H. Katarina K. Oskar L.
6. Fatal Sacrifice Emil H. Martin B. Martin G. Nina O. Olof S. Per M.
7. Loading Alex C. Matteo F. Michelle W.
8. Office Rituals Eric T. Gustav J. Simon H. Tristan L.
9. Zeal the deal Ellen J. Johannes L. Sante L. Tom L.
10. Chronologicum Demonus Gustav R. Magnus A. Robert T. Patrik J.
11. KaffeKombatâ„¢ Markus B. Viktor H.
12. Arrow raid Andreas S. Kristoffer F.
13. Rituals of the Void Christian G. Jonathan H.
14. Liars Colors Anders D.
15. Erik N.
16. Cliffual Hussein T.
17. James N.
18. Fake Science Johan B.
19. Cultish Converts Jaffar S. Job Z. Samanta M. Torsten H.
20. The Path Ana G. Sebastien B.
21. Neighborhood Watch Henrik J. Magnus G. Shailesh P.

All in all, this was a great run. I hope what we learned and tried out this year continues to grow and be better in the next jams. In fact, judging from our similar reactions and excitement, we’re looking forward to it! 🙂

As usual, below is a fancypants infographic about how our event went.

GGJ16 is underway!

20160130_144939_crop

It’s begun!

The theme is finally revealed: RITUAL

We are 67-70 people in 20 teams this year, which is an all new high! We’re excited to see what you all create during the event.

Anyways. The game jam teams are as follows:

Team 1: Hex666 Team 2 Team 3: UR Jamming Malmoe!
Alrik H. Alexander B. André L.
David R. Andreas K. Angelo L.
Emilia L. Beatrix M. Björn Boyd I.
Fredrik H. Daniel B. Daniel L.
Henrik P. Hugo T. Josef N.
Sofia P. Joakim L.
Team 4: Team Team 5: Doodles Team 6
Axel B. Carl William S. Emil H.
Felix L. Jonas K. Martin B.
Jesper A. Julia H. Nina O.
Manne W. Katarina K. Olof S.
Mattias A. Oskar L. Per M.
Martin G.
Team 7 Team 8: Honey Badgers Team 9: Tomtebloss
Alex C. Eric T. Ellen J.
Michelle W. Gustav J. Johannes L.
Matteo F. Simon H. Sante L.
Tristan L. Tom L.
Team 10: Outel Team 11: SLARV SYLTA Team 12: Team Rect
Gustav R. Markus B. Andreas Winther S.
Magnus A. Viktor H. Kristoffer F.
Robert T.
Patrik J.
Team 13: Goblin Academy Team 14: Phyosoft Team 15: Angry Gecko
Christian G. Anders D. Erik N.
Jonathan H.
Team 16: Husenap Team 17: # Team 18: Fake Science
Hussein T. James N. Johan B.
Team 19: Team MJT Team 20: Perfect Enough Team 21
Jaffar S. Ana G. Henrik J.
Job Z. Sebastien B. Magnus “Gordon” G.
Samanta M. Shailesh P.
Torsten H.

We also have a Twitch/streaming crew! They are:
Anton B., Benjamin J., Freyja B., Rasmus N. and Victoria L.

Food

  • The Central Station in Malmö has some eateries if you want something quick. You’ll find a Coop Nära there.
  • During the jam you’ll all have access to the microwave ovens.
Opening—Closing times
Coop Nära 07:00—23:00 every day.

Logistics

Internet Access
We will help provide access to internet. The details will be provided at the Jam.

Building Access Cards
For those of you who can not access the premises we’ll make sure that you have 1-2 access cards per group. More details on that at the Jam.

Sleeping
While sleeping at the game jam site is not technically allowed, taking a nap during the game jam should not be a problem.

 

 

The Global Game Jam 2016, January 29—31

Registration

Hey! It’s that time of year again and you want to be part of the Global Game Jam 2016. Click below and follow the instructions to get registered and set at our Malmö University jam site:

  1. Registrations close up a day before the jam. Please register as soon as you are able so we can help accommodate for you!
  2. We’ll add you to a mailing list which will only e-mail you about future events/workshops we have. It’s also super easy to opt-out, and we keep your details private.
  3. We will be using Slack to communicate with everyone during the event, but you may also Like and follow our Facebook Community page.

Food

  • The Central Station in Malmö has some eateries if you want something quick. You’ll find a Coop Nära there.
  • During the jam you’ll all have access to the microwave ovens.
Opening—Closing times
Coop Nära 07:00—23:00 every day.

Logistics

Internet Access
We will help provide access to internet. The details will be provided at the Jam.

Building Access Cards
For those of you who can not access the premises we’ll make sure that you have 1-2 access cards per group. More details on that at the Jam.

Sleeping
While sleeping at the game jam site is not technically allowed, taking a nap during the game jam should not be a problem.

 

 

Thank you for a marvelous MJT2015!

We were really happy with the turnout and run for this last jam, which focused on physical card and board games. What follows is a postmortem of the jam experience from our side. The games for this jam can be found at http://itch.io/jam/mjt2015. If you want to see previous posts about this jam, go to the Previous Jams menu at the top of the site, or follow this link.

The theme for the jam was Time Travel Frenemies, exemplified by these slides-made-into-a-gif:

We kept presentations short and sweet, and imparted some quick advice on working with materials. We reposted our paper prototyping link and added more content with some prototyping advice, which included thoughts on playtesting, mechanics and ideas along with a documentation tip.

Apart from that, we had a super healthy supply of materials and even a black&white laserjet printer on hand which installed it’s own drivers via USB!

A lot of the things we learnt from previous jams applied quite nicely to this jam, so we kept to the format that works. We even kept the exhibit-style game show and attempted to extend the time it lasted by an hour, attempting to accommodate the eventual card and board games. In hindsight, and as we encouraged, it was best to playtest these games before the game show, leaving that extra hour to be a bit too long. Next time we host a card/board game jam like this, we’ll keep the show to an hour, and let those who want to keep playing afterwards the chance to (as much as they are willing). This would of course mean we would book the room for an extra hour, but officially end an hour earlier.

We did personalized award certificates this jam just like we did during the GGJ2015. They were oddly appropriate and an appreciated sight for participants. It’s quite cool to have something that states you were part of the jam in any case. 🙂

We got some action shots too! One of the coolest feelings we personally had that impacted us most was the atmosphere of the jam. It’s quite a different feeling when creating physical games.

The following shows the teams and their entries to the Card/Board Game Jam 2015:

1. Paradoxonauts Frej R. Rasmus Ö. Sofia P. Anders D.
2. Time Trackers Alrik H. David R. Linnea M.
3. Fria sinnet Björn O. Rauli S. Martin W. Per D.
4. There’s not enough rum Jaffar S. Samanta M. Torsten H.
5. temporal legue Eric L. David A. Gustaf A. Peter G. Henrik D.
6. Lost in Time Marie B. Dennis J. Luka L.

We would also like to send a shout out to Malmö University for letting us have the jam at their workshop, and for generally being great in supporting our plans for the event. Special thanks also go to Johannes Nilsson for helping us in the workshop and giving us an introduction to 3D printing.

If you are interested in future game jams we are hosting or other related workshops from MalmöJamsToo, you may choose to subscribe to us by contacting our email with the subject “subscribe” (we promise to only inform you of events/workshops only!). Below is a fancypants infographic about how our event went.

The MJT2015 Card/Board Game Jam is underway!

If you want to see previous posts about this jam, go to the Previous Jams menu at the top of the site, or follow this link.

Again, you can have a look at the paper prototyping post to see what you could expect when creating a paper/cardboard prototype. And we also posted generally good advice on creating your card/board game prototype in another post.

The Facebook event (and e-mail) are places you can reach Jeff, Samanta or Torsten. We will otherwise definitely be at the jam according to the schedule.

It’s never too late to register for the jam. You will have to still use the registration form and then find one of the game jam coordinators to help check you in.

Anyways. The game jam teams are as follows:

1. team Winner! 2. Broken Games 3. Fria sinnet
Frej R. Alrik H. Björn O.
Rasmus Ö. David R. Rauli S.
Sofia P. Linnea M. Martin W.
Anders D. Per D.
4. Team Malmö Jams Too 5. team Wager 6. Back to the food
Jaffar S. Eric L. Marie B.
Samanta M. David A. Dennis J.
Torsten H. Gustaf A. Luka L.
Peter G.
Henrik D.

Some helpful things to know

If anyone was wondering how to use anydice.com, here’s a quick way to see roll distribution. Let’s say you have 3 dice which have 6 sides, and 2 dice which have 20 sides. And you want to see what the roll distribution is if you roll them together. You would write “output 3d6 + 2d20”. Notice here the first number means how many dice, the d just stands for dice, and the last number is how many sides the dice has. So 5 dice with 24 sides will be written as 5d24.

The printer installs any needed drivers once you hook it up to a laptop. It’s pretty neat!

Speaking of the printer! You may use this handy card sheet to divide an A4 into small cards.
You may also follow these instructions in creating an origami box (they all create the same type of box).

If you need help with creating a test project on itch.io/jam/mjt2015, ask one of us (Jaffar, Samanta, Torsten)! We’ll gladly help set it up for you. 😀

We recommend uploading the following up to your game page:
– A rules/instructions sheet (+diagrams). See our prototyping advice post for help with that.
– Any assembly instructions and templates as needed.
– Action shots of the game being played (photos).
– Cover image for your game project. You usually upload this last but it seriously helps. 🙂
– A gameplay video explaining how the game is played. This is optional but also seriously helps.

As with all game jams, remember to embrace constraints and to focus on core game mechanics.

NOV20—22, Malmö Jams Too presents the Card/Board Game Jam

It’s about time! We’re excited to host another game jam, this time revolving around the creation of physical games. As usual, we will reveal the theme right before the jam. We’ll also update concerning what materials you will need for the jam.

What are physical games? We mean traditional games and games that involve materials like cards, boards, dice and tokens. We do allow digital games but they must remain screenless*. 🙂

You can have a looksie at the paper prototyping post to see what you could expect when creating a paper/cardboard prototype. We’ll bring some of the tools/materials, and will give you details on what you will need to be comfortable in good time before the jam happens.

Spots will be limited, but not too limited! We will announce updates here and via the Facebook event (and by e-mail to a few of you). Be sure to register using the registration form to guarantee a spot.

*Anything that involves screens that generate computer graphics will not count towards this jam unfortunately. Simple electronic dice and timers/counters will not either.

Thanks for a fantastic GGJ15!

We have gotten a lot bigger since last year, and still had a great time! What follows is a postmortem of the jam experience from our side. The games for this year can be found at http://globalgamejam.org/2015/jam-sites/malmö-university/games (you can also see 2014 entries by changing the year in the link).

Since last year, we planned to start a month earlier in planning. But apparently planning in November really was not as optimal as we thought (partially because there’s quite a few birthdays to celebrate that month). It’s not easy to plan an event when cake is on the line. So if we will organize next year’s event, we will start planning October, which coincidentally is when sites can begin registering on the GGJ website. This allows us to plan for workshops and perhaps even get sponsors leading up to the event.

One thing we did release before the event was a Paper Prototyping post which hopefully inspired some of you to check out what it means to rapidly prototype on paper, and a printable PDF checklist which we hope was somewhat helpful. We did not really get feedback on these things, but these still make great resources for future use.

Since we didn’t have a speaker this year, we decided to hold the presentation before the keynote. It got a lot of practical stuff out of the way too, and we included tips for first timers as well (thanks to Sabrina from pigda/Pittsburgh for the presentation which helped fuel that). It’s also our first time declaring that no one leaves the room until everyone has a group. I think that went over well and things worked out in the end.

Instead of presentations at the end we did a game show this year, an exhibit-style show which allowed you guys to play the games you made. We totally prefer this over presentations. From our experience presentations are very tiresome at the end of an event and a mostly sleepless weekend. The time it takes to present is multiplied by the amount of games, and that makes even us grumble. Plus you get to show off what you spent 48 hours making, that’s seriously a fantastic feeling.

Instead of making the event too much about competition, we opted to give everyone a personalized certificate with their own award. We did not expect that it would be so stressful to write in the award titles in such a short time, but luckily we gave out certificates to every team with a game but a certain team of three, who left early unfortunately. There’s an infographic below which shows which award each team got. We had fun making up award names on the spot. One other thing we did was hand out roles at check-in, which we hoped would speed up the group forming process after the theme reveal.

For organizing most of the event we used a lot of Google Drive stuff. From presentations, to registration forms, to keeping track of registrations, e-mails, to-dos, even a timeline of what kind of responses we were giving out and how! It was really ideal. So we’ll keep using that in future. We sent out a total of 5-7 e-mails this event/user, which was totally under the expected limit of 10-15 (we’re happy about that).

We also noted that you were comfortable in your rooms and really got into the spirit of jamming. We should probably have taken way more photos of you getting into your element, but we at least got some sweet action shots!

Anyways, you may see how the Hello video for 2016 looks here http://malmojamstoo.com/files/MalmoSweden_GGJHello2016.mp4, which is a happy first for us.

If you are interested in future game jams we are hosting or other related workshops from MalmöJamsToo, you may choose to subscribe to us by contacting our e-mail with the subject “subscribe” (we promise to only inform you of events/workshops only!). Below is a fancypants infographic about how our GGJ2015 event went.

We’re underway with the GGJ2015!

GGJ_GeneralLogo

Registration is now closed, although students of Malmö University may request to join the registration list manually by contacting the organizers.
The theme and keynote are no longer secret as well.

Schedule for tomorrow, Sunday Jan 25th, 2015:
15.00: Deadline for handing in the games
15.00—16.00: Clean up and vacate the rooms
16.00—16.15: Preparations for showing games
16.15: Game show!

Forty-six participants in fourteen groups stand as follows:

SKOGZTROLLZ
Sara Cecilia
Alisa Nylund

alabarda Spaziale
Alex Camilleri
Michelle Westerlaken

Kristoffer Franzon
Johannes Larsson
Tom Leonardsson
Emil Jönsson

Dr. Maxman Zanzibar’s Floating Circus is
Jonathan Hansson

Team THUNDER HORSE
Tor Hellström

Manne Westermark
Ksenya Bellman
James Newnorth

the 7 deadly Sauwces of d00m
Julia Håkansson
Ayla Markkula
Carl William Shearer
Oskar Lundkvist
David Axby
Magnus Falk
Gustaf Löfkvist

Jaffar Salih
Samanta Miszkiel
Job van der Zwan
Erik Nilsson
Torsten Hansson

Joakim Levin
Tim Lindstam
Sebastian Lind
Simon Bothén

Emilia Lindholm
Hussein Taher
Jeremy Tuloup
Dharam Kapila

The Islanders
Jakob Håkonsson
Anders Dahl
Maxime Barnier

jägersitz
Anton Nyman
Isak Lund Lilja

Viktoria Papp
Emil Andersson
Björn Söderqvist
Isen Beqiri

Ferrets
Ronny Nilsson
Emil Typlt-Tufvesson
Magnus Nilsson
Martin Malmsten