Thanks for a wonderful GGJ18!

We hosted the Global Game Jam again this year, now for the fifth time. GGJ is now also a decade old! The next one, GGJ19, will be on the 25–27th January 2019. Here in this writeup we’ll describe some of what went on during the course of this year’s event and also our thoughts in hindsight

You can visit https://globalgamejam.org/2018/jam-sites/malmojamstoo-stpln to see the resulting games. As usual we have a game or two which aren’t present because of choice or laziness, but the participants are still counted in as part of the jam

You can hop straight to the infographics or the awards we have below

Our biggest thanks goes out to STPLN for allowing us to jam at their space, and to Game City who made a lot of the stress in planning much more manageable. This year we also had Massive Entertainment and Domino’s Pizza as sponsors as well

So we were late

We were really late this year. Like really, really late. But it was an unavoidable kind of late where we just had to suck it up and deal with it. So this year marks the first year, with the exception of the first time we started hosting for the GGJ, where we were a lot more unprepared. It was chaotic and I’m surprised we even pulled the event off without so much of a hitch

Without going into personal details leading up to being unavoidably late, we started carrying out our plans mid-December to the beginning of January. Pretty much the same period when we did our first GGJ. We may not have the increase in number of participants as we have in previous years, but there has been some other quite interesting numbers which were pleasantly surprising

Getting the space ready

All this being said, we most likely would have struggled a lot more if it wasn’t for our main sponsor Game City. They agreed to sponsor us in a way where we could worry a lot less about how to deal with the financial side of things. Game City still does game development community based events and Peter also helps support an incubator space for game startups at MINC, our previous jam site. Shoutout to Eliana who was also there to help us for this game jam run 🙂

A big reason for moving away from MINC and going for STPLN this year is that MINC is no longer able to accommodate a hackathon-like event very easily. There were a lot more policies which restricts access in a lot of ways, and things which made security and responsibility very difficult to work with for events that span overnight

In contrast STPLN was well-fitted for weekend events and have experienced hackathons and game jams before, a notable one being the No More Sweden game jam for a few years. We had zero issues with alarms and people jammed all in one big area. People were allowed to sleep on site too!

STPLN very generously supplied us with a lot of leftover soda. And I believe we went through a lot of bottles even if they were over a year passed their best before date. I don’t think we made a dent to their supply though

Consequences of late planning

We had registrations open on the 17th of December. We sent out an email to all previous jammers who are still subscribed to us too, which is something we usually do. This year though, we have added our subscribers into MailChimp. The change is also so people can easily unsubscribe from us, and so we don’t keep sending out mass emails manually (someday we’ll make a mistake I’m sure). Another change we also added was that we sent out a Facebook ad about a week before the event. We fell into trying this also because we couldn’t do poster distribution on time and we were also behind with gathering sponsors on board. For the most part, I think we had a good reach with the ad and it has attracted more signups even if just for the week it ran. We targeted those who already Liked our Facebook page and their friends, and kept it in the Skåne region. It translated to about 4-5 kr per link click. The money was out of our pockets as it was more of a pilot to see what would happen

In terms of sponsors we had a good amount, even getting to include Domino’s Pizza into the mix this year, though it may have been a bit late into getting it all arranged. For Domino’s in particular we would have liked to have had more time to get people on board to go for Domino’s. Or maybe negotiated or planned more openly for more conveniences for jammers. Either the delivery should have been free or the discount increased on their end. Or that we compromised and bought pizzas and added our own discount on top to make things more convenient may have worked out better

On other fronts there wasn’t much prep to support tabletop jams and absolutely no slot for Twitch or any streaming of any kind. In a way it was good to tone it down a bit since we wouldn’t have been able to handle either very much that weekend. STPLN has a wonderful variety of tools, machines and materials, but like the limited bandwidth on the wireless network, it would have been too much overhead and effort to set it up correctly this time around

We still had a poster for the event though, but it was something jammers could take home instead, which feels pretty nice along with taking a certificate actually. We’ve had pretty nice posters the last few years, and just like the certificates, we try to show something new (clicking them gives you an A3 size of the poster!)

Some things went right, though

We adopted Discord over Slack for communications this year, and I feel we are so much more comfortable with using it for our events. Slack may have threads and the Unreads feature, but Discord makes it easy to join a server if you already use it for gaming. At that point we’ve also had the chance to go through several other game jam Discords and studied what makes for good structure and balance for the server, and have plans in the future to automate the organization a lot more with our own Discord bot. Hopefully by next GGJ it would be put to better use. We otherwise were able to set up channels for planning to-dos and also one for noting what we can improve on for next time. It was seriously much better than logging it all in a spreadsheet. The registrations, check-ins and some of the other checks we made stayed on the spreadsheet for now though

 
We kept the PUSH GO tourney and it’s still a nice break from the jam. Like last year we distributed The Division codes kindly provided to us from Massive Entertainment. We also took a group photo and a hello video which I hope turns out alright. During our presentation I let Jaffar keep the stage instead of switching up. It made things a lot smoother overall and felt more solid. Certificates have been updated yet again too (like honestly, it’s pretty much tradition at this point), but this time we hopped over scrambling to fix certificate titles and left it for the post-mortem to actually announce them! Jammers are then free to write their own or adopt ours as they wish. Or just leave it blank that’s cool too

Here are our results

You can see the groups (in no particular order), their games and our award titles below.

Afneep was awarded “very- hey my right ear isn’t that big!” for Torsten Made Us Do It – Emil H., Fredrik S., Per M.
THE DICTATOR was awarded “so woke” for The Operator and the Dictator – Christian O., Fehime S., Magnus N., Naja M., Victor O.
WE EXSIT was awarded “LAN party ready” for Second Impact – Mikkel C., Pål S., Robin A.
JTD was awarded “a 2d contender to They Are Billions” for Pico Pods – Joschka P., Tristan L.
Inside Sunshine was awarded “a jump rope simulator” for Inside Sunshine – Andrea H., Christian C., Emilia L., Gustav B., Gustav J., Jakob H.
Grupp 1 was awarded “a good reason to travel light” for Airport – Anton N., Isak L.
BRIDGE was awarded “the new original sport” for Message In The Bottle – Antony N., Carolina B., Duc D., Leonard M., Matthew B., Nele C., Niels Ø.
??? was awarded “one with them moves” for Disco Deathmatch – Conny N., Morris G., Niklas A.
Normies was awarded “a 360 no scoper” for Sub’s Mayday – Andreas S., Erik W.
Not Tom was awarded “a trinary binary experience” for Byte Packer – Tom L.
team me was awarded “artsy fartsy” for ROAM.INSPECT.RESTART – Gabriel J., Ingrid S.
Just Stoffe was awarded “a new party favorite” for A Leap – Kristoffer F.
2 people was awarded “a brief philosophical journey” for – Jonathan H.
Sergio V. was awarded “a lot of frantic rotation” for DadadataStream
Alex C. was awarded “most glimpseful” for 1977: Radio Aut
Jaffar S. was awarded “so bouncy” for BlockR
Torsten H. was awarded “the most tiniest” for Transmixxion

We ended the jam by playing Kristoffer’s A Leap. While it took more than a few tries, 20 of us finally made the perfectly timed leap! Here’s a video of those ~5 mins it took. Editing it was considered but we wanted to preserve the experience

Overall I say this run was a success. From the numbers we noticed that there are quite a few repeats, but also that we are seeing a lot of new faces this year. This is definitely a good sign for things to come. The fancypants infographic below helps detail some of these insights along with quick summaries from previous years

Amount of games made each year

Participation breakdown

From the jammers, here is the breakdown of how often they go to game jams each year

A breakdown of the same data between events

Facebook Events stats

Facebook makes it difficult to compare their numbers to actual signups. So note that their numbers are more like estimates

Couldn’t get enough photos? Enjoy this slideshow of some of the (like, 25) other action shots we took

This slideshow requires JavaScript.

Global Game Jam 2018, January 26—28 #mjt1801

Registration

We’re out a bit late but we’ll host for the Global Game Jam 2018! We’ll have it at STPLN.

Click below and follow the instructions to get registered and set at our game jam site:

  1. Registrations close up a day before the jam. Please register as soon as you are able so we can accommodate for you!
  2. We’ll add you to a mailing list which will only e-mail you about future events/workshops we have. It’s also super easy to opt-out. And we keep your details private.
  3. We will be using Discord to communicate with everyone during the event, but you may also Like and Follow our Facebook Community page.
  4. Please add yourself as a jammer on the MalmoJamsToo at STPLN game jam site.

Made possible thanks to our sponsors!

 

Food

  • We will have wraps courtesy of Game City on Friday evening and Saturday around lunch time.
  • The Central Station in Malmö has some eateries if you want something quick. You’ll find a Coop Nära there.
  • There are a few places to eat nearby, an ICA Maxi right next to the venue and a 7-Eleven on the way to Central Station.
  • During the jam you’ll all have access to the microwave ovens, a fridge and a freezer.
  • The kitchen also has a water boiler and coffee maker. We will try to provide enough coffee and tea throughout the jam but if you have specific preferences, feel free to bring your own.

Note: The kitchen will be inaccessible during Saturday afternoon until early evening (13.00 – 18.00). There’s going to be a cooking class.
We do not want to disrupt their jam experience so we advise you to leave the kitchen be during their class.

Opening—Closing times
ICA Maxi 07:00—22:00 every day.
Coop Nära 07:00—23:00 every day.

Logistics

Internet Access
All Wifi access is open on-site. Just look for “STPLN” and you’re in!

Building Access
We will provide more information about this as soon as we can update a more detailed description. But in general you should not need to worry about getting inside and the Jam will take place between two main rooms, the large multi-room and the co-working area. More details on that at the Jam.

Sleeping
Finally! If you bring your own sleeping gear, you can sleep comfortably on site. We have an alcove which would be ideal, or you may choose to sleep on the stage.

Social media

For those who want to use a hashtag that’s tied to our locale, please use #mjt1801 #malmojamstoo

Thank you for a super GGJ17!

There was a lot of satisfying moments throughout this event, and here is a breakdown of how most of it went. As usual we build upon previous years’ experiences and make the most out of it all. The games for this jam can be found at http://globalgamejam.org/2017/jam-sites/malmojamstoo-minc/games. This postmortem will detail some of the things we saw and learned from as organizers.

We experienced a lot more interest and had a lot more participating this year since last year. We almost doubled our repeat jammers which is really, really cool. But this is also partly due to the continually generated interest of the game development community and the events that are growing in increasing popularity. One such event was the Game Startup Academy, a meetup group that focused on starting up a game companies. And it also took place at the jam site at MINC!

We should say here that it was a pleasure sorting things out for the event with MINC. It was very easy to gain permissions, access and know some of the responsibilities for the locale and it worked out supremely well. We were very surprised at how friction-less it all was. We also had a long checklist that got resolved very quickly and eased a lot of our locale concerns. The only problems we had were with the alarms. But they did subside and the situation never got too dire with them, so it went alright. There was a good amount of collective space, and we encouraged groups that used the meeting rooms to leave their doors open during the jam so other’s can feel welcome to chat and network with them.

Our presentation slides which include upload instructions

A quick show of hands during the keynote presentation showed that about half of the participants have come to their first game jam experience. This makes a good indication on bigger events of this kind in future with possibilities to hold workshops that build skills and contacts.

We started mid-November this year, a whole month earlier than last year. Preparations fell back into the old schedule in the last weeks of December, but we can definitely say that we were less stressed on planning and preparations this year.

As Jaffar no longer works at the university it became more difficult to have the jam site there. Making sure we have access cards to non-students, enough internet, power and most of all permission took a lot of time going back-and-forth between emails and people. And some of those issues were alleviated by the fact that Jaffar worked as part of the Malmö University staff. It was also convenient to have him as staff as security guards would visit the jam and would only be understanding if one was on-site and responsible.

We opened registrations 27th of November and had signups the day after. I believe this shows that opening registrations this early was a good initiative. We even had over 100 total registrations for the event, a large increase since last time.

Like last year we used the MalmoJamsToo Facebook for the initial invites, and created the Facebook event as MJT. We had made a new poster that was put up in the university and even in MINC. We offered posters to potential sponsors as well.

our sponsors for the event

Sponsors was a new thing this year for us. As we were at an incubator, it would have been a missed chance to not have in-house sponsors. This included Caliente, Wünderchef and Game City. Food and drink sponsors are so great. We were very grateful for both Caliente and Wünderchef for being part of the jam, and for Tarsier Studios for their contribution. It really does make a difference to have food and drink, especially after the keynote presentation. In future we will try to start talks with sponsors earlier and see about making eating and drinking more convenient for jammers.

Other sponsors that were supporting us include Tobii who gave us an eye tracking device and Massive Entertainment who gave us 6 copies of their latest title The Division. We had a jammer or two try the eye tracking and we will see if we can incorporate it into future jams in some way. We were a bit unprepared for using it specifically this jam to be fair. On the other hand we did have some jam relief and held an hour-long local multiplayer game where winners could get a copy of The Division. We got offered to play (and playtest) Jonathan’s game PUSHGO since he was jamming with us and was working on a local multiplayer game. It was definitely a great choice.

 

The theme for this Global Game Jam was WAVES (there was also some video content). You can watch the keynote as well if you replay that video. The diversifiers were quite interesting this year as well. GGJ now takes a few weeks and allows people to suggest them via a form, which is smart. It allows for a lot of choices and variety.

The exhibit-style game show stayed this year as well, as well as the beloved certificates. We redesigned some of it’s flair, and chose a cheaper-but-still-sturdy paper to print on. Still kept it to A4 as it still doesn’t need to be cut, and this time we made sure to peek at everyone’s games a few hours before the game show so we don’t stress out during the game show when filling the certificates out. Some new things we tried this year were the appearance of printed role cards and printed tickets. The role cards may be phased out in future though, and we think it’s probably better to incorporate group forming before the jam, seeing that a lot of the group forming seems to take place before the event. Those that want to spontaneously form groups can of course, but most likely do not need role cards from us to do so. Printed tickets will definitely be used again though. At the start of the jam we had a slow start before getting to the check-ins and found that we had a large crowd waiting for us at the door. We had two laptops checking people in and the tickets were confirmations for letting them in. A few people came later and simply didn’t get tickets. We will have to think a bit on how to make latecomers a less messy situation. We already have some ideas for next year on improving this experience though.

We only had one group who finished a tabletop game (there was another who finished half a one but didn’t submit). It was a bit tight on preparing materials to encourage tabletop jamming though we did give some advice to the group that did work on it. It does seem like a tough sell as digital games are a lot more accessible and ‘cleaner’ to make without the jam specifically catering to tabletop. As said before though, making tabletop games does not require any technologies and allows participants to focus on game mechanics, experience and interaction. We do want to plan for a tabletop game jam later this year, so we will see.

This year we dropped streaming Twitch as we weren’t exactly sure how to get equipment for it and spending time to work with it, as we do not have a stream crew this time. I suppose next year’s GGJ will demand that we get some volunteers on-board and to consider how to work all that out with them early. In some ways it was nice to not stream, as we probably need to work on planning the actual stream program to have worthwhile content. There will always be idle times of course, but it would be good to have done some planning that make the streaming experience more lively. We noted similar comments on the last post-mortem actually.

Slack-wise, we got a lot more jammers signed on so that they can see our announcements. We had an integration that we thought would have been nice to use but since jammers are still kind of new to the use of Slack we simply did not even mention it. We couldn’t get more people on Slack this year, but we made sure that at least one person in a group was able to be informed if anything were to come up.

All-in-all this was a super good run. It really does get better every year, and we look forward to the next one every time!

Groups and awards were as follows:
(no name) were awarded “a doomed endeavor” for mountain doom stormEllen J., Sante L., Jon M., Tom L., Johannes L.
(no name) were awarded “fisherman’s friend” for Wave Boat DashJacob K., Lukas J., Emil K.
Alex Camilleri was awarded “an extinction roadtrip” for Anthropocene
8-Bit was awarded “emotional” for SkyskärFredrik P., Henrik P., Alrik H., Bernhard J., Jakob H., Emilia L., Fredrik H., Beatrix M.
ANGEL HAIR was awarded “sinful af” for Fire of LustJoakim L., Anton S., Marcus L.
Blue Chair was awarded “most balanced” for Wave ohoyAjmal A., Mattias W., Hussein T., Jeremy T., Gustav B., Márk M., Gustav J.
Death to Bear was awarded “mindful” – Anders S., Jonathan H.
Emki was awarded “one with the wave” for SandpiperEmil A., Viki P.
GROUP WAVES was awarded with “apeshit” for Monkey BeatsPer M., Victor O., Emil H., Niklas H., Fredrik S., Olof S.
Kilgore Trout Society was awarded “microwave-ready” for Microwave AlchemistHenrik J., Nikolaos T., Niklas S., Emil B., Johan A.
Kriss La Cross was awarded “a duel of fates” for Splash N smashKristoffer F.
Midnight Hub was awarded “most buggiest” for Disco AstronautsErik N., Johan B., Anton S.
Phyosoft Studio was awarded “with a chance of life” for The Cloud of LifeAnders D.
Rymdkraftverk was awarded “the secret drumpf” – Simon L., Robert B., Axel U., Lorentz L., Björn I.
Serenity Now was awarded with “very grabby” for Hooking in spaceRonny T., Emil T., Magnus N.
Soft Sinus was awarded with “a handful” for Ebb&FlodSebastian L., Karl N.
Team Awesomesauce was awarded with “frustratingly calm” for KoiJulia H., Oskar L., Ayla M., Carl S.
Team MJT was awarded with “too crowded” for We Animals Very ElusiveSamanta M., Torsten H., Jaffar S., Job Z.
Team Westboro Baptist Church was awarded with “Best of both sports” for Sumo Soccer CupJames N., Benjamin P., Emal G.
The Party of Six was awarded with “tectonic shepherd” for Shockwave Shepherds!Andreas H., Tristan L., Vykintas K., Daniel D., Richard M., Eric T.
Tommy Soft was awarded with “worse than waterboarding” for Trump: Road to the White HouseTim L., Simon B., Patrik N., Adam A.
Yoyodyne Team was awarded with “a raindance” for Billy the DropGabriel J., Raya D., Nicole C., Petter E.

 

And as usual, we have a fancypants infographic below about how our event went.

 

Global Game Jam 2017, January 20—22 #mjt1701

Registration

It’s that time again and we’re excited for the Global Game Jam 2017 too! We will be having it at MINC. Click below and follow the instructions to get registered and set at our game jam site:

  1. Registrations close up a day before the jam. Please register as soon as you are able so we can help accommodate for you!
  2. We’ll add you to a mailing list which will only e-mail you about future events/workshops we have. It’s also super easy to opt-out, and we keep your details private.
  3. We will be using Slack to communicate with everyone during the event, but you may also Like and follow our Facebook Community page.
  4. Please add yourself as a jammer on the MalmoJamsToo at MINC game jam site.

our sponsors for the event

 

Food

  • The Central Station in Malmö has some eateries if you want something quick. You’ll find a Coop Nära there.
  • There are a few places to eat nearby, and a 7-Eleven on the way to Central Station.
  • During the jam you’ll all have access to the microwave ovens.
Opening—Closing times
Coop Nära 07:00—23:00 every day.

Logistics

Internet Access
We will help provide access to internet. The details will be provided at the Jam.

Building Access
We will provide more information about this as soon as we can update a more detailed description. But, in general, you should not need to worry about getting inside and the Jam will only take place on the first floor. More details on that at the Jam.

Sleeping
While sleeping at the game jam site is not technically allowed, as we don’t really have a space for it, taking a nap during the game jam should not be a problem.

Social media

For those who want to use a hashtag that’s tied to our locale, please use #mjt1701 #malmojamstoo

 

 

Thank you for an amazing GGJ16!

IMG_20160131_164948

It was that time of year again, and MalmoJamsToo stepped it up a bit this Global Game Jam. We were very excited to have more participants and more fun this time around. The event itself has grown, and we also noticed quite a few things ourselves, which this post-mortem will touch upon.

We had a significant increase in number this year, and is in no small part thanks to the growing community and events surrounding game development here in Malmö. These range from super friendly game developer meetups to events specifically geared towards encouraging others to check out what’s happening in the game industry. On top of that, we have made good on our efforts to let people know about the event in very good time. We started December 14th, and opened up registrations from the 19th, which gives an extra two weeks and is before the holidays starting. This meant people were able to plan and prepare for it and was less of a spontaneous invite. In any case, we saw an increase of participants to 73, which is almost twice as much as our 45 from last year.

After our recent decision of bringing our three and a half year local sketch jams and the game jams together forming MJT, we took to creating a Facebook event hosted by our transformed Community page. This made up most of our outreach, with the addition of printing out a poster advertising the event which is also something new for us with GGJ. In the past we relied on word of mouth and some really good networking to tap into potential participants. Using the Facebook event made it much clearer and easier to see how people were reacting after we sent out the initial invites through email and how fast we got interest and following.

So the games that were uploaded can be found at the GGJ jam site. If you want to see previous posts about this jam, go to the Previous Jams menu at the top of the site, or follow this link.

The theme for the jam was RITUAL, and there were additional diversifiers that participants could take on.

IMG_20160130_010215

We recycled a bit of our presentations but still kept it fresh. I think for next year we should plan to simplify the upload process as the official GGJ16 one was a mouthful and needs a lot of clarification. There were two keynotes, and they offered good, solid advice.

As per usual, we kept to the same format as the previous years. The exhibit-style game show is still the preferred type of presentations and we kept the evening hangout times from 19—22:00. We have learned from the last game jam that the game show should be kept to an hour. A lot of this stems from participants lingering with nothing to do if they have exhausted their game viewing and networking. Our custom certificates made a return, and this time they were printed on thicker paper and left as A4 instead of A5. This both upped the quality of last year’s certificates, and made for less work as they only needed to be filled in and did not need to be cut.

We had two potential groups who were doing table top games this year. We attempted to follow up from our Card/Board Game Jam a little with some materials for prototyping, though we should work on making it clear that we want to support that. We also had some last minute logistic problems so for next time we will squeeze in time to sort and encourage more groups to try table top prototyping. One of the nicest things with card and boardgames is that participants can focus and work on the game mechanics since there are no technological barriers (some technical knowledge would go a long way though).

Something we brought on-board this year was Twitch streaming, which was exciting and totally new for us. We assembled a Twitch crew who took care of the live stream and gave them free hands in documenting the game jam in other ways, suggesting interviews and the hello video. We will probably explore how to make for a better experience for next year, but we really appreciated the work Anton, Benjamin, Freyja, Rasmus and Victoria put in! Delegating work specifically to a dedicated media team was a good idea. I think with some more careful instruction we can make the Twitch channel a lot more alive and that will definitely up the quality of the delivery as well.

The Twitch stats were as follows (copied from Jo Summers on Slack)

Global Game Jam Channel:
37,300 uniques, 6,900 from front page promotion
102,340 views, 27,860 from front page promotion
1,283,300 minutes watched

Global Game Jam category
74,100 uniques
251,440 views
2,149,700 minutes watched
187 unique streamers to the category

Pretty interesting statistics to look at. We were able to get a stream that lasted for most of the jam, and included time for interviews. A side effect from streaming that we liked was that the cameras pointing toward the event added an extra layer of security. Another side effect was the experience of seeing the building shut down on us. For a brief moment of the jam, on the first night no less, we experienced a game jam in the dark. We did make light of the situation (wink) the best we can, and soon enough we got our lights back on for the rest of the jam.

MJTinthedark_1454103835

We had 21 groups this year and we also attempted to use Slack for sending out communications. I think for a first time this was super successful. It encouraged more fluid chat from our side at the very least, though we should probably work on getting more fluid chat in general for future events. Out of the 73 that stayed, 54 (73.97%) were on Slack. We also made sure that at least one group member from each group had joined Slack so they can relay information to others as necessary.

Since we moved location to the Niagara building, we have good jam space that is adequately heated and lit. This meant we shifted to a more collective jam space which is something new and fresh from previous years. At first, the sofas that were being used quartered off participants, but it was encouraged to change their configuration from a box to a v-shape instead. This was a very nice and noticeable change as others were welcome to see everyone as much as each group could see themselves as part of a bigger event.

The groups were as follows:

1. Mynn Alrik H. David R. Emilia L. Fredrik H. Henrik P. Sofia P.
2. Radical Remorse Alexander B. Andreas K. Beatrix M. Daniel B. Hugo T. Joakim L.
3. Aztortion André L. Angelo L. Björn I. Daniel L. Josef N.
4. Journey To Viking Nirvana Axel B. Felix L. Jesper A. Manne W. Mattias A.
5. Kawaii Kingdom Carl S. Jonas K. Julia H. Katarina K. Oskar L.
6. Fatal Sacrifice Emil H. Martin B. Martin G. Nina O. Olof S. Per M.
7. Loading Alex C. Matteo F. Michelle W.
8. Office Rituals Eric T. Gustav J. Simon H. Tristan L.
9. Zeal the deal Ellen J. Johannes L. Sante L. Tom L.
10. Chronologicum Demonus Gustav R. Magnus A. Robert T. Patrik J.
11. KaffeKombatâ„¢ Markus B. Viktor H.
12. Arrow raid Andreas S. Kristoffer F.
13. Rituals of the Void Christian G. Jonathan H.
14. Liars Colors Anders D.
15. Erik N.
16. Cliffual Hussein T.
17. James N.
18. Fake Science Johan B.
19. Cultish Converts Jaffar S. Job Z. Samanta M. Torsten H.
20. The Path Ana G. Sebastien B.
21. Neighborhood Watch Henrik J. Magnus G. Shailesh P.

All in all, this was a great run. I hope what we learned and tried out this year continues to grow and be better in the next jams. In fact, judging from our similar reactions and excitement, we’re looking forward to it! 🙂

As usual, below is a fancypants infographic about how our event went.

GGJ16 is underway!

20160130_144939_crop

It’s begun!

The theme is finally revealed: RITUAL

We are 67-70 people in 20 teams this year, which is an all new high! We’re excited to see what you all create during the event.

Anyways. The game jam teams are as follows:

Team 1: Hex666 Team 2 Team 3: UR Jamming Malmoe!
Alrik H. Alexander B. André L.
David R. Andreas K. Angelo L.
Emilia L. Beatrix M. Björn Boyd I.
Fredrik H. Daniel B. Daniel L.
Henrik P. Hugo T. Josef N.
Sofia P. Joakim L.
Team 4: Team Team 5: Doodles Team 6
Axel B. Carl William S. Emil H.
Felix L. Jonas K. Martin B.
Jesper A. Julia H. Nina O.
Manne W. Katarina K. Olof S.
Mattias A. Oskar L. Per M.
Martin G.
Team 7 Team 8: Honey Badgers Team 9: Tomtebloss
Alex C. Eric T. Ellen J.
Michelle W. Gustav J. Johannes L.
Matteo F. Simon H. Sante L.
Tristan L. Tom L.
Team 10: Outel Team 11: SLARV SYLTA Team 12: Team Rect
Gustav R. Markus B. Andreas Winther S.
Magnus A. Viktor H. Kristoffer F.
Robert T.
Patrik J.
Team 13: Goblin Academy Team 14: Phyosoft Team 15: Angry Gecko
Christian G. Anders D. Erik N.
Jonathan H.
Team 16: Husenap Team 17: # Team 18: Fake Science
Hussein T. James N. Johan B.
Team 19: Team MJT Team 20: Perfect Enough Team 21
Jaffar S. Ana G. Henrik J.
Job Z. Sebastien B. Magnus “Gordon” G.
Samanta M. Shailesh P.
Torsten H.

We also have a Twitch/streaming crew! They are:
Anton B., Benjamin J., Freyja B., Rasmus N. and Victoria L.

Food

  • The Central Station in Malmö has some eateries if you want something quick. You’ll find a Coop Nära there.
  • During the jam you’ll all have access to the microwave ovens.
Opening—Closing times
Coop Nära 07:00—23:00 every day.

Logistics

Internet Access
We will help provide access to internet. The details will be provided at the Jam.

Building Access Cards
For those of you who can not access the premises we’ll make sure that you have 1-2 access cards per group. More details on that at the Jam.

Sleeping
While sleeping at the game jam site is not technically allowed, taking a nap during the game jam should not be a problem.

 

 

The Global Game Jam 2016, January 29—31

Registration

Hey! It’s that time of year again and you want to be part of the Global Game Jam 2016. Click below and follow the instructions to get registered and set at our Malmö University jam site:

  1. Registrations close up a day before the jam. Please register as soon as you are able so we can help accommodate for you!
  2. We’ll add you to a mailing list which will only e-mail you about future events/workshops we have. It’s also super easy to opt-out, and we keep your details private.
  3. We will be using Slack to communicate with everyone during the event, but you may also Like and follow our Facebook Community page.

Food

  • The Central Station in Malmö has some eateries if you want something quick. You’ll find a Coop Nära there.
  • During the jam you’ll all have access to the microwave ovens.
Opening—Closing times
Coop Nära 07:00—23:00 every day.

Logistics

Internet Access
We will help provide access to internet. The details will be provided at the Jam.

Building Access Cards
For those of you who can not access the premises we’ll make sure that you have 1-2 access cards per group. More details on that at the Jam.

Sleeping
While sleeping at the game jam site is not technically allowed, taking a nap during the game jam should not be a problem.

 

 

Thank you for a marvelous MJT2015!

We were really happy with the turnout and run for this last jam, which focused on physical card and board games. What follows is a postmortem of the jam experience from our side. The games for this jam can be found at http://itch.io/jam/mjt2015. If you want to see previous posts about this jam, go to the Previous Jams menu at the top of the site, or follow this link.

The theme for the jam was Time Travel Frenemies, exemplified by these slides-made-into-a-gif:

We kept presentations short and sweet, and imparted some quick advice on working with materials. We reposted our paper prototyping link and added more content with some prototyping advice, which included thoughts on playtesting, mechanics and ideas along with a documentation tip.

Apart from that, we had a super healthy supply of materials and even a black&white laserjet printer on hand which installed it’s own drivers via USB!

A lot of the things we learnt from previous jams applied quite nicely to this jam, so we kept to the format that works. We even kept the exhibit-style game show and attempted to extend the time it lasted by an hour, attempting to accommodate the eventual card and board games. In hindsight, and as we encouraged, it was best to playtest these games before the game show, leaving that extra hour to be a bit too long. Next time we host a card/board game jam like this, we’ll keep the show to an hour, and let those who want to keep playing afterwards the chance to (as much as they are willing). This would of course mean we would book the room for an extra hour, but officially end an hour earlier.

We did personalized award certificates this jam just like we did during the GGJ2015. They were oddly appropriate and an appreciated sight for participants. It’s quite cool to have something that states you were part of the jam in any case. 🙂

We got some action shots too! One of the coolest feelings we personally had that impacted us most was the atmosphere of the jam. It’s quite a different feeling when creating physical games.

The following shows the teams and their entries to the Card/Board Game Jam 2015:

1. Paradoxonauts Frej R. Rasmus Ö. Sofia P. Anders D.
2. Time Trackers Alrik H. David R. Linnea M.
3. Fria sinnet Björn O. Rauli S. Martin W. Per D.
4. There’s not enough rum Jaffar S. Samanta M. Torsten H.
5. temporal legue Eric L. David A. Gustaf A. Peter G. Henrik D.
6. Lost in Time Marie B. Dennis J. Luka L.

We would also like to send a shout out to Malmö University for letting us have the jam at their workshop, and for generally being great in supporting our plans for the event. Special thanks also go to Johannes Nilsson for helping us in the workshop and giving us an introduction to 3D printing.

If you are interested in future game jams we are hosting or other related workshops from MalmöJamsToo, you may choose to subscribe to us by contacting our email with the subject “subscribe” (we promise to only inform you of events/workshops only!). Below is a fancypants infographic about how our event went.

The MJT2015 Card/Board Game Jam is underway!

If you want to see previous posts about this jam, go to the Previous Jams menu at the top of the site, or follow this link.

Again, you can have a look at the paper prototyping post to see what you could expect when creating a paper/cardboard prototype. And we also posted generally good advice on creating your card/board game prototype in another post.

The Facebook event (and e-mail) are places you can reach Jeff, Samanta or Torsten. We will otherwise definitely be at the jam according to the schedule.

It’s never too late to register for the jam. You will have to still use the registration form and then find one of the game jam coordinators to help check you in.

Anyways. The game jam teams are as follows:

1. team Winner! 2. Broken Games 3. Fria sinnet
Frej R. Alrik H. Björn O.
Rasmus Ö. David R. Rauli S.
Sofia P. Linnea M. Martin W.
Anders D. Per D.
4. Team Malmö Jams Too 5. team Wager 6. Back to the food
Jaffar S. Eric L. Marie B.
Samanta M. David A. Dennis J.
Torsten H. Gustaf A. Luka L.
Peter G.
Henrik D.

Some helpful things to know

If anyone was wondering how to use anydice.com, here’s a quick way to see roll distribution. Let’s say you have 3 dice which have 6 sides, and 2 dice which have 20 sides. And you want to see what the roll distribution is if you roll them together. You would write “output 3d6 + 2d20”. Notice here the first number means how many dice, the d just stands for dice, and the last number is how many sides the dice has. So 5 dice with 24 sides will be written as 5d24.

The printer installs any needed drivers once you hook it up to a laptop. It’s pretty neat!

Speaking of the printer! You may use this handy card sheet to divide an A4 into small cards.
You may also follow these instructions in creating an origami box (they all create the same type of box).

If you need help with creating a test project on itch.io/jam/mjt2015, ask one of us (Jaffar, Samanta, Torsten)! We’ll gladly help set it up for you. 😀

We recommend uploading the following up to your game page:
– A rules/instructions sheet (+diagrams). See our prototyping advice post for help with that.
– Any assembly instructions and templates as needed.
– Action shots of the game being played (photos).
– Cover image for your game project. You usually upload this last but it seriously helps. 🙂
– A gameplay video explaining how the game is played. This is optional but also seriously helps.

As with all game jams, remember to embrace constraints and to focus on core game mechanics.

NOV20—22, Malmö Jams Too presents the Card/Board Game Jam

It’s about time! We’re excited to host another game jam, this time revolving around the creation of physical games. As usual, we will reveal the theme right before the jam. We’ll also update concerning what materials you will need for the jam.

What are physical games? We mean traditional games and games that involve materials like cards, boards, dice and tokens. We do allow digital games but they must remain screenless*. 🙂

You can have a looksie at the paper prototyping post to see what you could expect when creating a paper/cardboard prototype. We’ll bring some of the tools/materials, and will give you details on what you will need to be comfortable in good time before the jam happens.

Spots will be limited, but not too limited! We will announce updates here and via the Facebook event (and by e-mail to a few of you). Be sure to register using the registration form to guarantee a spot.

*Anything that involves screens that generate computer graphics will not count towards this jam unfortunately. Simple electronic dice and timers/counters will not either.